Saturday 19 February 2011

The Making of Metal Gear Solid 4

When Hideo Kojima the Producer/Director of MGS4 was young he wrote a action-adventure novel with a hard boiled action hero who drove a car and was in hard core action chases. However he had never driven a car before therefore he couldn't write the novel with a sense of realisim and as Metal Gear is all about military combat and none of the development team had ever held a gun or experienced military combat this would make designing and developing the game difficult as it is easy to watch something but unless you experience how something works such as driving a car or firing a gun you can never bring a sense of realisim.
Aswell as MGS being a fictional all the military equipment and vehicles are all real production models or in production and along with that the stroy is based on life time events from something in the world news, throughout the MGS series all of them have a moral to the story and a point not just some made up stealth shooter game.
To help understand the enviroments of the game Hideo Kojima got the development team to travel around to different locations around the world to help look at the architecture of the buildings and understand the wilderness as MGS4 is not in just one environment but has locations everywhere around the world from built up urban areas, to snow and blizzard like locations. The benefit of visitng these locations help the devlopers visualize the environments in the game.
The desigining of the characters starts with a brainstorm then it is edited and created into a 3D animation with a voice actor to bring the character to life and many of the people couldn't imagine the main character Snake as an old man.They also changed the style of gameplay as it is the last of the MGS series. As for the 4 beautys in the game they were all modelled and had motion capture pictures taken of them from many different angles to help build a real model of there faces. Kojima wanted the player to discover the inner beauty of the beasts when you defeat them.
For the sound the effects they all had to blend the voice acting, sound and effects into the background and are individually made for the game experience. This game had a the idea about going for surrond sound for the cinema experince as the game has the movie like cinematics. The music is used to help create an event in the game and help tell the story of a difficult situation or theme. The music was taken to Skywalker ranch and the this was a dream for the production team. The scripts are now designed as movies with long and eventful dialog. Along with the voice acting you have the motion capture actors for the animators to take it and edit it for the story.
To begin with the team started there game making at Kobe however the great Hanshin Earthquake destroyed everything in Kobe, this then meant that the team had to move to Ebisu in Tokyo to finish MGS2.
Metal Gear became a world wide phenomina at E3 in Atlanta and it now hasn't been the same since. While the team stays in Tokyo Kojima and some of the producers travel the world and speak about the games that will be coming up in the distant future. This is because it is open to the whole public allowing them to see the response of the consumers.




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